Category Archives: iPhone
Apple joins BlackBerry and Samsung in getting Pentagon approval
iPhone and iPad to battle for contracts worth millions of dollars, boosting their standing in corporate and government markets
Apple’s mobile devices such as the iPhone and iPad have been cleared for use on the US Pentagon’s networks, joining Samsung and BlackBerry in the potentially huge – and tightly regulated – US military market.
That opens the door to a three-way fight between the companies for contracts worth millions of dollars and whose prestige could have benefits far beyond the defence department’s networks.
On 2 May BlackBerry’s Z10 smartphone and PlayBook tablet running its new BB10 software passed the Pentagon’s requirements. Samsung’s “Knox” version of Android, which it says will be available on its new S4 smartphone later this year, has also been approved this month.
Any device that is used will be tightly controlled using “mobile device management” software that restricts what apps can be used and installed, and limited in which networks it can connect to.
With the Pentagon looking to buy as many as 8m devices for a global network, all three companies now have high-profile approval that they can use to push for broader enterprise adoption.
For Apple, which for years before the iPhone had little penetration in corporate markets, preferring instead to focus on consumers, the nod from the most rigorous tester is a dramatic shift in its business standing. “It’s a big deal,” Brian White, an analyst at New York-based Topeka Capital Markets, told Bloomberg News. “Apple has had a big push into the enterprise and government. This is definitely a positive step in that initiative.”
Samsung has developed “Knox”, a hardened version of Android, specifically to win defence and enterprise contracts as it aims to cement its dominance of the smartphone market, where it is the largest player by volume. “The department approved the Knox STIG [Security Technical Implementation Guide] before the product is even available commercially, which we see as a positive example of close government/industry partnership delivering the latest technology to meet DoD needs,” Pentagon spokesman Lt Col Damien Pickart told the Guardian.
BlackBerry’s position as the prime supplier to defence organisations is under threat from its two rivals. Having carved out a niche in which its handsets were the only ones allowed to connect to US military networks, providing a lucrative niche, it is under increasing pressure from Apple and Samsung in this field. Scott Totzke, senior vice-president for BlackBerry security at the Ontario-based company, told Bloomberg: “Technical certifications are an important but only first, ‘threshold’ step in meeting the needs of truly secure mobile computing for government. Security, reliability and the ability to perform in crisis situations when you depend on mobility are all import hallmarks of the BlackBerry solution.”
Presently the Pentagon has more than 600,000 mobile devices being used on its networks, including 470,000 BlackBerry handsets, 41,000 iPhones and iPads, and 8,700 Android-based smartphones. Many of the latter have been used principally for testing, and do not connect to its military networks.
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Apple and Google app downloads reveal rate of smartphone growth
Downloader of Apple’s 50 billionth app receives $10,000 gift card, but that’s just small beer compared to app developers
More than 50 billion apps have now been downloaded from Apple’s App Store since it opened inJuly 2008, the company said yesterday — and Google is not far behind, announcing 48bn downloads from its Google Play store so far.
Together, the figures highlight the huge new business created by the explosive spread of smartphones over the past five years, with downloads running at around 1,500 per second across the two stores and generating millions for developers.
The 50 billionth app was downloaded by American Brandon Ashmore from Ohio, who receives a $10,000 gift card after downloading the word game Say The Same Thing — but that’s small beer compared with the $9bn (£5.9bn) that have been paid out to app developers, representing 70% of the app prices. It’s a gigantic new economy that can now make teenagers into millionaires and create entire new businesses. Apple, which takes the other 30% of the revenue, has generated $3.86bn.
Finnish company Rovio, which introduced its Angry Birds game to the App Store in December 2009 has since seen almost 2bn downloads worldwide on smartphones and tablets, while 17-year-old Londoner Nick D’Aloisio, sold his company that makes the Summly app to web giant Yahoo in March for an estimated £18m.
Apps have also been used to create new sources of publicity by musicians such as Björk, and even Olympic athletes. Usain Bolt’s app was downloaded millions of times last summer during the Olympics.
With close to 1 billion people using smartphones, and using them much of the time, apps have begun to change how we think about computing, argues Dave Addey, founder and managing director of Agant, which developed the UK Train Times app. “Desktop software used to be complex and would do lots of things. Now we think of apps as doing one thing really well, but individually focused. They’ve also changed the perception of pricing for software.” Where desktop software can cost anywhere from tens to hundreds of pounds, app prices are typically measured in tens of pence – or, frequently, are free.
Apps have proliferated dramatically: both Apple and Google boast around 800,000 through their online stores, while Microsoft’s Windows Phone Store has 150,000 and BlackBerry World about 205,000.
Yet for developers, the growth of the App Store has brought its own problems. The sheer number of apps available has meant getting noticed has become essential to hitting the charts, and so making money; that $9bn paid to developers is very unevenly distributed, with the vast majority going to a comparatively small number of developers. The importance of making a splash with an app has led to schemes outside the store in which third-party companies offer to “buy” positions in the top-selling or most-downloaded app charts.
For those on the Google Play store, the problem is piracy, leading to as many as 9 in 10 copies of games in use being pirated versions.
Apple’s insistence on taking 30% of any sales made through the App Store – including in-app purchases – has also led to clashes with large organisations, notably including Microsoft, which has declined to produce Office for the iPad, apparently because of disagreements about how to pay for it. The Financial Times also withdrew its app from the store in favour of a web version, protesting at the 30% take and Apple’s refusal to pass on details about subscribers.
Richard Dodd, of the British Retail Consortium, said: “This is a really sharp illustration of how rapidly the ways in which customers are choosing to shop and the things that they are shopping for are developing.”
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Apple sells 50 billionth app
From Angry Birds to Summly, smartphones and tablets have accelerated a huge business that began just five years ago
Nobody knows which was the first app to be downloaded from Apple’s iPhone App Store on 11 July 2008, but the total number of downloads passed 50bn on Wednesday, signifying the rapid growth of a business created by the explosive spread of smartphones over the past five years.
The person who downloaded the 50 billionth app will receive a $10,000 (£6,580) gift card. But that’s small beer compared with the payouts to app developers that Apple has made since opening the store. In April it announced that developers have received $9bn (£5.9bn) in that time, pointing to a huge new economy that can now make teenagers into millionaires and create entire new business giants.
Apple receives 30% of the revenue from app customers, meaning the company has made around $3.86bn from the app store.
The Finnish company Rovio, which introduced its Angry Birds game to the App Store in December 2009, has since seen almost 2bn downloads worldwide on smartphones and tablets, while 17-year-old Londoner Nick D’Aloisio sold his company that makes the Summly app to web giant Yahoo in March for an estimated £18m.
Apps have also been used to create new sources of publicity by musicians such as Björk, and even Olympic athletes. Usain Bolt’s app was downloaded millions of times last summer during the Olympics.
But for developers, the growth of the App Store has brought its own problems. The sheer number of apps available has meant getting noticed has become essential to hitting the charts, and so making money; that $9bn paid to developers is very unevenly distributed, with the vast majority going to a comparatively small number of apps. The importance of making a splash with an app has led to schemes outside the store in which third-party companies offer to “buy” positions in the top-selling or most-downloaded app charts.
Apple’s insistence on taking 30% of any sales made through the App Store – including in-app purchases – has also led to clashes with large organisations, notably including Microsoft, which has declined to produce Office for the iPad, apparently because of disagreements about how to pay for it. The Financial Times also withdrew its app from the store in favour of a web version, protesting at the 30% rake and Apple’s refusal to pass on details about subscribers.
For Dave Addey, founder and managing director of the app development studio Agant in Leamington Spa, the arrival of apps has transformed his life. He tested the waters of Apple’s App Store on its first day with a puzzle game called iDrops, priced at 59p. “It sold quite well, and taught me how the store worked and how to do app development work,” he said. “Then I thought, ‘what’s the app that I really want to see?’”
The result, in March 2009, was the UK Train Times app, which lets users find the times of trains from and between any station on the network using data from the Association of Train Operating Companies (Atoc). That has had more than 300,000 downloads, even at a price of £4.99.
With close to 1 billion people using smartphones, and using them all the time, apps have begun to change how we think about computing, argues Addey. “Desktop software used to be complex and would do lots of things. Now we think of apps as doing one thing really well, but individually focused. They’ve also changed the perception of pricing for software.” Where desktop software can cost anywhere from tens to hundreds of pounds, apps’ prices are typically measured in tens of pence – or, frequently, are free.
Horace Dediu, a former Nokia manager who now runs his own Asymco consultancy, says that Apple’s own numbers show apps have become the largest part of customers’ spending through the iTunes store – which also includes music, films, TV shows and books. Apps comprise 35% of that spending, despite being priced at or below the 79p typical of music tracks.
He says that the growing number of accounts in app stores could also have a disruptive effect on other media types: “Whereas video, books and music are targeted to smaller user bases, apps are broadly consumed. Developers like Rovio or Supercell can offer their products to billions while TV producers can only hope for millions. Apps are becoming the universal medium for entertainment, and iTunes the universal distributor.”
Apple has been criticised by both developers and customers because every app that goes onto the store is first checked by the company’s own team. Delays are commonplace – and can stretch to weeks at busy times.
Apps have been rejected for what seem like trivial reasons (such as appearing to use an Apple name in the title) or, more egregiously, for allowing people to access nudity and for expressing political views – which saw an app from a Pulitzer prize-winning cartoonist rejected (though later reinstated).
Just as stunning have been some of the apps that have been let through – ranging from the fairly inoffensive, but trivial (such as “fart apps”, which simply make a noise) – to one called Baby Shaker which encouraged the player to shake an onscreen baby to make it be quiet. “See how long you can endure his or her adorable cries before you just have to find a way to quiet the baby down!” said the blurb.
With 800,000 apps to choose from on both Apple’s and Google’s store, the size and completeness of the stores have become an important weapon in the smartphone wars being fought between Apple, Google, Microsoft and BlackBerry. While Apple and Google vie for the largest and most lucrative stores – where Apple is reaping larger rewards, according to independent research – Microsoft’s Windows Phone and BlackBerry still lack key apps such as the popular photo-sharing apps Instagram and Snapchat.
That means that they are hobbled in trying to appeal to app-conscious, and socially active, teens. In addition, any money spent buying an app tends to tie the phone’s owner more closely to the platform – which has led BlackBerry and Microsoft to offer financial incentives to developers to write apps.
Apple wasn’t the first to introduce an App Store – Nokia had that first – and Steve Jobs was initially against the idea of offering apps on the iPhone. He feared that it would compromise its security and anger AT&T/Cingular, then its only toehold in the mobile phone market: “Cingular doesn’t want to see their West Coast network go down because some application messed up,” he said after the introduction of the iPhone in January 2007. It took months of persuasion by Scott Forstall, then head of iPhone software, and Phil Schiller, Apple’s head of marketing, to change his mind.
But once Jobs had shifted position, the whole company moved – and developers poured through the doors, virtually speaking.
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What apps can’t you live without? | Open thread
As Apple sells its 50 billionth iOS app, we’d like to hear about the smartphone and tablet apps you have come to depend on
The 50 billionth iOS app was downloaded some time on Wednesday. The app market has been a key part of the smartphone and tablet phenomenon of recent years, with people downloading everything from games to baby monitors. The lucky person who bought number 50 billion from Apple will receive a gift card worth $10,000 (£6,580) – small change when you consider Apple takes 30% of the revenue from all apps sold in its store.
Do you use mobile apps? Can you tell us about one that you would never have thought you needed, but now cannot live without? Maybe you use a running and fitness app to chart your progress. Perhaps you downloaded a sleep analyser that’s part of your night-time routine. Did you buy an app with high hopes, only for it to be quite useless? Tell us about the apps you use, and the ones you find indispensable.
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